Gamification in the US; any great examples closer to home?

In spite of gamification being at the peak of inflated expectations in the 2013 Gartner Hype Cycle, here’s a great example from the US journal Pediatrics of its use to encourage young people with cancer to improve their medication adherence.  The subject was also covered in the BBC’s Click (starts 13.55 into the programme), and the Hope Labs website is here

…which prompts the question as to where the best examples of gamification use to improve health & wellbeing are on this side of the Atlantic. (more…)

Telehealth – the RSM guide

Some while back a suggestion was made that the Royal Society of Medicine produced a short guide to telehealth that gave an unbiased a view as possible of the topic.

Well it’s now been published on the website and will also be available in print at selected conferences and similar gatherings.  The intention is that it can be given to clinicians, patients and other interested parties that want to know more.  It is also unashamed publicity for the RSM’s (unbiased) telehealth-related events, for those that want to know even more – the website version will be refreshed as events come & go.

I should immediately declare an interest as one of the authors – the others are Prof Brian McKinstry, Dr Richard Williams and Helen Lyndon.

Special thanks to inHealthcare and medvivo for their kind sponsorship.

Hope you like it!